NVIDIA's tool for programming your Omniverse
With less media attention than Mark Zuckerberg got in his announcement of Meta and the creation of the Facebook-linked metaverse, NVIDIA has long been working on its own version of an augmented reality-based virtual world they've dubbed Omniverse.
The NVIDIA metaverse
Along with more than 500 other companies, NVIDIA has been working for some time on a development kit that provides programmers with a development environment to create applications for what it sees as the future of social relationships in the technological and virtual realm. This is NVIDIA Omniverse, with which s can create 3D avatars, synthetic expressions, and virtual replicas of the physical world.
This platform comprises 5 main components to develop the Omniverse ecosystem:
- Nucleus: a database and collaborative engine that enables the sharing of a wide variety of applications, renderings and microservices for the representation of virtual worlds.
- Connect: the plugins that enable the activation of client apps that connect to Nucleus to publish and subscribe to the generated worlds.
- Kit: the module for developers to generate their own extensions, applications, services and plugins for their ecosystem.
- Simulation: a scalable and physically approximate simulation of the world where developers can test their creations.
- RTX Renderer: an advanced multi-GPU scalable renderer accelerated by RTX technology.
This development kit opens the world to a more concrete metaverse in close collaboration with companies, which, like Meta, has yet to have a real-world impact.
With a degree in History, and later, in Documentation, I have over a decade of experience testing and writing about apps: reviews, guides, articles, news, tricks, and more. They have been countless, especially on Android, an operating system...

Susana Arjona